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Oliver Haussmann negotiates the symbiosis and composition of digital and analog aesthetics in his paintings. „I‘m interested in how spaces are constructed in the digital world, how their visual logics are constructed, and how visual experiences have changed in the course of digitalization, or how new aesthetic realities can be derived from it.“ The discussion is directly linked to the digital transformation of our society. It invites discourse on contemporary painting and society‘s use of digital media.
Digitally generated structures are transferred directly onto the canvas via a mobile printer. The printer replaces the brush without losing the personal gesture. Through the interweaving of hand movements with a technological tool, distortions, dissolutions, hints, deconstructions arise in the interplay with clear surfaces. The opaque application of paint contrasts with the diffuse world of fog. Isolated shadows form contours partly concrete partly permeable, which refuse to be unambiguous. At the same time, printing techniques are unmasked by the „brush“ gesture and their inherent printer‘s inks are made visible and revealed.
Through figures from strategy simulation games, narrative fragments are woven in that reveal their actions only upon closer inspection. Oliver Haussmann oscillates between an abstract formal language and a computer game landscape in which cannons, chariots and battleships are up to mischief. A landscape painting that does not take a classical natural environment as a model, but playfully follows the environment and logic of computer games.
Through this transfer, the limits of the technologies are also made visible. Which in turn are incorporated into the painterly process, creating tension within the interplay of concrete and dissolving elements. A close connection and transformation of the digital and analog world that will play an increasingly important role for us in the future.